Hannibal Glaser

@tinyadonis

XR, games and animation • designer • programmer • producer • project / event manager

Currently

lead @ roof - creative startup community - Game Hub Scandinavia / The Animation Workshop

coordinating @ viborg game expo 2020

lead @ phenomenal viborg

developing fourtyfive

Experience

Project Lead (Games, Bizdev & XR) - Game Hub Scandinavia / The Animation Workshop (2019 - present)

Project Coordinator - Game Hub Scandinavia / The Animation Workshop (2018)

Project Lead - Phenomenal Viborg (2017 - present)

Lead - Viborg Game Expo 2019 (2019)

Coordinator - Extended Game Expo (2018)

Coordinator - Immersion Game Expo (2017)

Coordinator - Games, XR and Animation for Impact Jam & Conference (2017)

Producer, developer & designer - Decochon (2016-2018)

MuX - Producer, developer, designer [VR App] (2016-18)

Cine-Versity - Lead Developer & Designer [Mobile App] (2018)

Education & Courses

2016 | B.A. | DIGITAL DESIGN | Aarhus University

2015 | COURSE | PHILOSOPHY OF HUMANOID ROBOTICS | Aarhus University

2013 | A.P. | MULTIMEDIA DESIGN AND COMMUNICATION | Business Academy Aarhus

2009 | FILM GRADUATE | Aarhus Film Workshop

Languages

Danish (Native), English (Native), French (intermediate), C# (Native)

Contact

mail (at) hannibalglaser (dot) dk

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