Hannibal Glaser
XR, games and animation • designer • programmer • producer • project / event manager
Currently
lead @ roof - creative startup community - Game Hub Scandinavia / The Animation Workshop
coordinating @ viborg game expo 2020
lead @ phenomenal viborg
developing fourtyfive
Experience
Project Lead (Games, Bizdev & XR) - Game Hub Scandinavia / The Animation Workshop (2019 - present)
Project Coordinator - Game Hub Scandinavia / The Animation Workshop (2018)
Project Lead - Phenomenal Viborg (2017 - present)
Lead - Viborg Game Expo 2019 (2019)
Coordinator - Extended Game Expo (2018)
Coordinator - Immersion Game Expo (2017)
Coordinator - Games, XR and Animation for Impact Jam & Conference (2017)
Producer, developer & designer - Decochon (2016-2018)
MuX - Producer, developer, designer [VR App] (2016-18)
Cine-Versity - Lead Developer & Designer [Mobile App] (2018)
Education & Courses
2016 | B.A. | DIGITAL DESIGN | Aarhus University
2015 | COURSE | PHILOSOPHY OF HUMANOID ROBOTICS | Aarhus University
2013 | A.P. | MULTIMEDIA DESIGN AND COMMUNICATION | Business Academy Aarhus
2009 | FILM GRADUATE | Aarhus Film Workshop
Languages
Danish (Native), English (Native), French (intermediate), C# (Native)
Contact
mail (at) hannibalglaser (dot) dk
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